☾WEATHER WITCHESA GAME OF CHANGING FORTUNES
THE FIRST GATHERING

THE COVEN IS ASSEMBLED

A little magic. A change of fortune.

Win the trick. Whisper to the weather. Keep your best magic close.

ROUND 01 / 04
✦ 1 ENERGY AT STAKE
✧✧

Your hand

A little foresight goes a long way.

WELCOME TO THE COVEN

The weather is yours to change.

Collect the most energy across four rounds. You play against Rowan, Selene, and Briar.

  1. Play a card. Each witch receives eight cards, ranked 1–8 in four suits. Follow the first card’s suit if you have it. Otherwise, play any suit. The highest trump wins; without trump in the trick, the highest led-suit card wins. The winner leads next.
  2. Collect energy. The four tricks are worth 1, 2, 3, and 4 energy. Each round begins without trump. The first leader rotates each round.
  3. Vote for the weather. After tricks 1–3, secretly sacrifice a card. The suit with the most votes becomes the next trump. Card rank does not matter. Any tie for most votes creates a storm: no trump. Every voted card is discarded.
  4. Make your offering. Your one remaining card earns +1 energy if it matches the final weather. A storm gives no offering bonuses. Tied final scores share victory.
Your rivals commit their weather votes before you choose yours. Their choices stay hidden until everyone has voted.

A FRESH START

Begin a new gathering?

This will reset the current match and all energy scores.